{"ActionCategory":{"ID":3,"Name":"Weaponskill","Name_de":"Waffenfertigkeit","Name_en":"Weaponskill","Name_fr":"Technique d'arme","Name_ja":"\u30a6\u30a7\u30dd\u30f3\u30b9\u30ad\u30eb"},"ActionCategoryTarget":"ActionCategory","ActionCategoryTargetID":3,"ActionCombo":null,"ActionComboTarget":"Action","ActionComboTargetID":0,"ActionProcStatus":null,"ActionProcStatusTarget":"ActionProcStatus","ActionProcStatusTargetID":0,"ActionTimelineHit":{"ActionTimelineIDMode":0,"ID":6984,"IsLoop":1,"IsMotionCanceledByMoving":0,"Key":"ws\/bt_chk_chk\/ws_s15_hit","Key_en":"ws\/bt_chk_chk\/ws_s15_hit","KillUpper":0,"LoadType":0,"LookAtMode":0,"Pause":0,"Priority":0,"ResidentPap":0,"Slot":0,"Stance":0,"StartAttach":0,"Type":5,"WeaponTimeline":null,"WeaponTimelineTarget":"WeaponTimeline","WeaponTimelineTargetID":0},"ActionTimelineHitTarget":"ActionTimeline","ActionTimelineHitTargetID":6984,"AdditionalCooldownGroup":0,"AffectsPosition":0,"AnimationEnd":{"ActionTimelineIDMode":0,"ID":7007,"IsLoop":1,"IsMotionCanceledByMoving":1,"Key":"ws\/bt_chk_chk\/ws_s23","Key_en":"ws\/bt_chk_chk\/ws_s23","KillUpper":0,"LoadType":2,"LookAtMode":1,"Pause":0,"Priority":3,"ResidentPap":0,"Slot":0,"Stance":0,"StartAttach":1,"Type":0,"WeaponTimeline":{"File":"weapon\/battle_idle","File_en":"weapon\/battle_idle","ID":1,"NextWeaponTimeline":"-1"},"WeaponTimelineTarget":"WeaponTimeline","WeaponTimelineTargetID":1},"AnimationEndTarget":"ActionTimeline","AnimationEndTargetID":7007,"AnimationStart":null,"AnimationStartTarget":"ActionCastTimeline","AnimationStartTargetID":0,"Aspect":7,"AttackType":null,"AttackTypeTarget":"AttackType","AttackTypeTargetID":"-1","BehaviourType":0,"CanTargetDead":1,"CanTargetFriendly":0,"CanTargetHostile":0,"CanTargetParty":0,"CanTargetSelf":1,"Cast100ms":0,"CastType":2,"ClassJob":null,"ClassJobCategory":{"ACN":0,"ADV":0,"ALC":0,"ARC":0,"ARM":0,"AST":0,"BLM":0,"BLU":0,"BRD":0,"BSM":0,"BTN":0,"CNJ":0,"CRP":0,"CUL":0,"DNC":1,"DRG":0,"DRK":0,"FSH":0,"GLA":0,"GNB":0,"GSM":0,"ID":150,"LNC":0,"LTW":0,"MCH":0,"MIN":0,"MNK":0,"MRD":0,"NIN":0,"Name":"DNC","Name_de":"T\u00c4N","Name_en":"DNC","Name_fr":"DNS","Name_ja":"\u8e0a\u308a\u5b50","PCT":0,"PGL":0,"PLD":0,"RDM":0,"ROG":0,"RPR":0,"SAM":0,"SCH":0,"SGE":0,"SMN":0,"THM":0,"VPR":0,"WAR":0,"WHM":0,"WVR":0},"ClassJobCategoryTarget":"ClassJobCategory","ClassJobCategoryTargetID":150,"ClassJobLevel":70,"ClassJobTarget":"ClassJob","ClassJobTargetID":0,"CooldownGroup":58,"Description":"Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.\n\n<span style=\"color:#00cc22;\">0 Steps: <\/span>350\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>540\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>720\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>900\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span> 1,300  <span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> and <span style=\"color:#ffff66;\">Esprit<\/span> to self and party members within 30 yalms Damage bonus of <span style=\"color:#ffff66;\">Technical Finish<\/span> varies with number of successful steps.\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>1%\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>2%\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>3%\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span>5%\n\n<span style=\"color:#00cc22;\">Duration: <\/span>20s <span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Flourishing Finish<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n <span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Dance of the Dawn Ready<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n Can only be executed while dancing.\n\nThis weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.\n\n\n\n\u203bThis action cannot be assigned to a hotbar.\n\n\u203b<span style=\"color:#ff7b1a;\">Technical Step<\/span> changes to <span style=\"color:#ff7b1a;\">Triple Technical Finish<\/span> when requirements for execution are met.","DescriptionJSON":["Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.\n\n<span style=\"color:#00cc22;\">0 Steps: <\/span>350\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>540\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>720\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>900\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span>",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["1,200"],"true":[{"condition":{"left":"class_job_level","operator":">=","right":94},"false":["1,200"],"true":["1,300"]}]},"",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["<span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> to self and party members within 30 yalms"],"true":[{"condition":{"left":"class_job_level","operator":">=","right":76},"false":["<span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> to self and party members within 30 yalms"],"true":["<span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> and <span style=\"color:#ffff66;\">Esprit<\/span> to self and party members within 30 yalms"]}]},"Damage bonus of <span style=\"color:#ffff66;\">Technical Finish<\/span> varies with number of successful steps.\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>1%\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>2%\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>3%\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span>5%\n\n<span style=\"color:#00cc22;\">Duration: <\/span>20s",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":82},"false":"","true":["<span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Flourishing Finish<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n"]}]},{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":100},"false":"","true":["<span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Dance of the Dawn Ready<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n"]}]},"Can only be executed while dancing.\n\nThis weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.\n\n\n\n\u203bThis action cannot be assigned to a hotbar.\n\n\u203b<span style=\"color:#ff7b1a;\">Technical Step<\/span> changes to <span style=\"color:#ff7b1a;\">Triple Technical Finish<\/span> when requirements for execution are met."],"DescriptionJSON_cn":null,"DescriptionJSON_de":["Du f\u00fchrst eine physische Attacke auf alle Gegner innerhalb von 15y aus.\n\nAttacke-Wert variiert mit der Anzahl der Tanzschritte:\n\n0 Schritte: 350\n\n1 Schritt: 540\n\n2 Schritte: 720\n\n3 Schritte: 900\n\n4 Schritte:",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["1.200"],"true":[{"condition":{"left":"class_job_level","operator":">=","right":94},"false":["1.200"],"true":["1.300"]}]},"Attacke-Wert verringert sich ab dem zweiten Gegner um 75%.",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["Tanzschritt-Bonus: Gew\u00e4hrt dir und Gruppenmitgliedern in deiner N\u00e4he den Status <span style=\"color:#ffff66;\">Komplexes Finale<\/span>."],"true":[{"condition":{"left":"class_job_level","operator":">=","right":76},"false":["Tanzschritt-Bonus: Gew\u00e4hrt dir und Gruppenmitgliedern in deiner N\u00e4he den Status <span style=\"color:#ffff66;\">Komplexes Finale<\/span>."],"true":["Tanzschritt-Bonus: Gew\u00e4hrt dir und Gruppenmitgliedern innerhalb von 30y die Status <span style=\"color:#ffff66;\">Tanzfieber<\/span> und <span style=\"color:#ffff66;\">Komplexes Finale<\/span>.<br \/>\n<br \/>"]}]},"Der Schadensbonus von <span style=\"color:#40bfff;\">Komplexes Finale<\/span> variiert mit der Anzahl der Tanzschritte:\n\n1 Schritt: 1 %\n\n2 Schritte: 2 %\n\n3 Schritte: 3 %\n\n4 Schritte: 5 %\n\nDauer: 20 Sekunden",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":82},"false":"","true":["Zusatzeffekt: Gew\u00e4hrt dir <span style=\"color:#ffff66;\">Tillana<\/span>.<br \/>\n<br \/>\nDauer: 30 Sekunden<br \/>\n<br \/>"]}]},{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":100},"false":"","true":["Zusatzeffekt: Gew\u00e4hrt dir <span style=\"color:#ffff66;\">Gl\u00fchende Sohlen<\/span>.<br \/>\n<br \/>\nDauer: 30 Sekunden<br \/>\n<br \/>"]}]},"Bedingung: Tanzend\n\nEigener Reaktivierungs-Timer\n\nBei Ausf\u00fchrung wird der Reaktivierungs-Timer dieses Kommandos auf alle anderen Waffenfertigkeiten und Magie angewendet.\n\nBei erf\u00fcllter Bedingung \u00e4ndert sich <span style=\"color:#40bfff;\">Komplexe Choreographie<\/span> zu diesem Kommando.\n\nKann nicht im Kommandomen\u00fc angelegt werden."],"DescriptionJSON_en":["Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.\n\n<span style=\"color:#00cc22;\">0 Steps: <\/span>350\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>540\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>720\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>900\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span>",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["1,200"],"true":[{"condition":{"left":"class_job_level","operator":">=","right":94},"false":["1,200"],"true":["1,300"]}]},"",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["<span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> to self and party members within 30 yalms"],"true":[{"condition":{"left":"class_job_level","operator":">=","right":76},"false":["<span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> to self and party members within 30 yalms"],"true":["<span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> and <span style=\"color:#ffff66;\">Esprit<\/span> to self and party members within 30 yalms"]}]},"Damage bonus of <span style=\"color:#ffff66;\">Technical Finish<\/span> varies with number of successful steps.\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>1%\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>2%\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>3%\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span>5%\n\n<span style=\"color:#00cc22;\">Duration: <\/span>20s",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":82},"false":"","true":["<span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Flourishing Finish<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n"]}]},{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":100},"false":"","true":["<span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Dance of the Dawn Ready<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n"]}]},"Can only be executed while dancing.\n\nThis weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.\n\n\n\n\u203bThis action cannot be assigned to a hotbar.\n\n\u203b<span style=\"color:#ff7b1a;\">Technical Step<\/span> changes to <span style=\"color:#ff7b1a;\">Triple Technical Finish<\/span> when requirements for execution are met."],"DescriptionJSON_fr":["Effectue une attaque physique sur les ennemis dans un rayon de 15 yalms.\n\nLa puissance de cette action d\u00e9pend du nombre de pas de danse correctement encha\u00een\u00e9s et sa puissance est r\u00e9duite de 75% au-del\u00e0 du premier ennemi touch\u00e9.\n\n<span style=\"color:#ffff66;\">Puissance sans pas:<\/span> 350\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 1 pas:<\/span> 540\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 2 pas:<\/span> 720\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 3 pas:<\/span> 900\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 4 pas:<\/span>",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":[1200],"true":[{"condition":{"left":"class_job_level","operator":">=","right":94},"false":[1200],"true":[1300]}]},"<span style=\"color:#ffff66;\">Effet additionnel:<\/span> octroie",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["<span style=\"color:#ff7b1a;\">Final technique<\/span>"],"true":[{"condition":{"left":"class_job_level","operator":">=","right":76},"false":["<span style=\"color:#ff7b1a;\">Final technique<\/span>"],"true":["<span style=\"color:#ff7b1a;\">Fascination<\/span> et <span style=\"color:#ff7b1a;\">Final technique<\/span>"]}]},"\u00e0 vous et aux \u00e9quipiers dans un rayon de 30 yalms, si au moins un pas de danse a \u00e9t\u00e9 r\u00e9ussi.\n\n<span style=\"color:#ffff66;\">Final technique:<\/span> augmente les d\u00e9g\u00e2ts inflig\u00e9s. La puissance de l'effet d\u00e9pend du nombre de pas de danse correctement encha\u00een\u00e9s.\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 1 pas:<\/span> 1%\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 2 pas:<\/span> 2%\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 3 pas:<\/span> 3%\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 4 pas:<\/span> 5%\n\n<span style=\"color:#ffff66;\">Dur\u00e9e:<\/span> 20s",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":82},"false":"","true":["<span style=\"color:#ffff66;\">Effet additionnel:<\/span> vous octroie <span style=\"color:#ff7b1a;\">Tillana pr\u00e9par\u00e9<\/span>.<br \/>\n<br \/>\n<span style=\"color:#ffff66;\">Dur\u00e9e:<\/span> 30s<br \/>\n<br \/>"]}]},{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":100},"false":"","true":["<span style=\"color:#ffff66;\">Effet additionnel:<\/span> vous octroie <span style=\"color:#ff7b1a;\">Danse de l'aurore pr\u00e9par\u00e9e<\/span>.<br \/>\n<br \/>\n<span style=\"color:#ffff66;\">Dur\u00e9e:<\/span> 30s<br \/>\n<br \/>"]}]},"<span style=\"color:#ffff66;\">Condition:<\/span> en train de danser.\n\nCette technique d'arme a un temps de recharge ind\u00e9pendant qui est appliqu\u00e9 aux autres techniques d'arme ou sorts apr\u00e8s utilisation.\n\n\n\n<span style=\"color:#00cc22;\">* Cette action ne peut pas \u00eatre ajout\u00e9e aux barres de raccourcis.\n\nRemplace <span style=\"color:#ff7b1a;\">Pas technique<\/span> lorsque les conditions sont r\u00e9unies.<\/span>"],"DescriptionJSON_ja":["\u81ea\u8eab\u306e\u5468\u56f215m\u4ee5\u5185\u306e\u6575\u306b\u7bc4\u56f2\u7269\u7406\u653b\u6483\u3002",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":["<span style=\"color:#00cc22;\">\u30b9\u30c6\u30c3\u30d7\u6210\u529f\u6642\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u3068\u5468\u56f230m\u4ee5\u5185\u306e\u30d1\u30fc\u30c6\u30a3\u30e1\u30f3\u30d0\u30fc\u306b<span style=\"color:#ff7b1a;\">\u300c\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002"],"true":[{"condition":{"left":"class_job_level","operator":">=","right":76},"false":["<span style=\"color:#00cc22;\">\u30b9\u30c6\u30c3\u30d7\u6210\u529f\u6642\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u3068\u5468\u56f230m\u4ee5\u5185\u306e\u30d1\u30fc\u30c6\u30a3\u30e1\u30f3\u30d0\u30fc\u306b<span style=\"color:#ff7b1a;\">\u300c\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002"],"true":["<span style=\"color:#00cc22;\">\u30b9\u30c6\u30c3\u30d7\u6210\u529f\u6642\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u3068\u5468\u56f230m\u4ee5\u5185\u306e\u30d1\u30fc\u30c6\u30a3\u30e1\u30f3\u30d0\u30fc\u306b<span style=\"color:#ff7b1a;\">\u300c\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u300d<\/span>\u3068<span style=\"color:#ff7b1a;\">\u300c\u30a8\u30b9\u30d7\u30ea\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002<br \/>\n<br \/>\n"]}]},"<span style=\"color:#00cc22;\">\u52b9\u679c\u6642\u9593\uff1a<\/span>20\u79d2\n\n\u3053\u306e\u30a2\u30af\u30b7\u30e7\u30f3\u306e\u5a01\u529b\u3068\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u306e\u52b9\u679c\u91cf\u306f\u3001\u30b9\u30c6\u30c3\u30d7\u30a2\u30af\u30b7\u30e7\u30f3\u306e\u6210\u529f\u56de\u6570\u306b\u3088\u308a\u7570\u306a\u308b\u3002\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c0\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b350\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c1\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b540\u304a\u3088\u3073\u52b9\u679c\u91cf1\uff05\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c2\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b720\u304a\u3088\u3073\u52b9\u679c\u91cf2\uff05\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c3\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b900\u304a\u3088\u3073\u52b9\u679c\u91cf3\uff05\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c4\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":[1200],"true":[{"condition":{"left":"class_job_level","operator":">=","right":94},"false":[1200],"true":[1300]}]},"\u304a\u3088\u3073\u52b9\u679c\u91cf5\uff05\n\n2\u4f53\u76ee\u4ee5\u964d\u306e\u5bfe\u8c61\u3078\u306e\u5a01\u529b\u306f75\uff05\u6e1b\u5c11\u3059\u308b\u3002",{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":82},"false":"","true":["<span style=\"color:#00cc22;\">\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u306b<span style=\"color:#ff7b1a;\">\u300c\u30c6\u30a3\u30e9\u30ca\u5b9f\u884c\u53ef\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002<br \/>\n<br \/>\n<span style=\"color:#00cc22;\">\u52b9\u679c\u6642\u9593\uff1a<\/span>30\u79d2<br \/>\n<br \/>\n"]}]},{"condition":{"left":"class_job_id","operator":"==","right":38},"false":"","true":[{"condition":{"left":"class_job_level","operator":">=","right":100},"false":"","true":["<span style=\"color:#00cc22;\">\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u306b<span style=\"color:#ff7b1a;\">\u300c\u6681\u306e\u821e\u3044\u5b9f\u884c\u53ef\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002<br \/>\n<br \/>\n<span style=\"color:#00cc22;\">\u52b9\u679c\u6642\u9593\uff1a<\/span>30\u79d2<br \/>\n<br \/>\n"]}]},"<span style=\"color:#00cc22;\">\u767a\u52d5\u6761\u4ef6\uff1a<\/span>\u30c0\u30f3\u30b9\u30e2\u30fc\u30c9\u4e2d\n\n\u3053\u306e\u30a6\u30a7\u30dd\u30f3\u30b9\u30ad\u30eb\u306f\u56fa\u6709\u306e\u30ea\u30ad\u30e3\u30b9\u30c8\u30bf\u30a4\u30de\u30fc\u3092\u6301\u3061\u3001\u5b9f\u884c\u3059\u308b\u3068\u4ed6\u306e\u30a6\u30a7\u30dd\u30f3\u30b9\u30ad\u30eb\u3068\u9b54\u6cd5\u306b\u3053\u306e\u30a2\u30af\u30b7\u30e7\u30f3\u3068\u540c\u3058\u30ea\u30ad\u30e3\u30b9\u30c8\u30bf\u30a4\u30e0\u304c\u767a\u751f\u3059\u308b\u3002\n\n\n\n<span style=\"color:#ffff66;\">\u203b\u3053\u306e\u30a2\u30af\u30b7\u30e7\u30f3\u306f\u30db\u30c3\u30c8\u30d0\u30fc\u306b\u767b\u9332\u3059\u308b\u3053\u3068\u306f\u3067\u304d\u306a\u3044\u3002\n\n\u3000\u767a\u52d5\u6761\u4ef6\u3092\u6e80\u305f\u3059\u3068\u30c6\u30af\u30cb\u30ab\u30eb\u30b9\u30c6\u30c3\u30d7\u304c\u30c8\u30ea\u30d7\u30eb\u30fb\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u306b\u5909\u5316\u3059\u308b\u3002<\/span>"],"DescriptionJSON_kr":null,"Description_cn":null,"Description_de":"Du f\u00fchrst eine physische Attacke auf alle Gegner innerhalb von 15y aus.\n\nAttacke-Wert variiert mit der Anzahl der Tanzschritte:\n\n0 Schritte: 350\n\n1 Schritt: 540\n\n2 Schritte: 720\n\n3 Schritte: 900\n\n4 Schritte: 1.300 Attacke-Wert verringert sich ab dem zweiten Gegner um 75%. Tanzschritt-Bonus: Gew\u00e4hrt dir und Gruppenmitgliedern innerhalb von 30y die Status <span style=\"color:#ffff66;\">Tanzfieber<\/span> und <span style=\"color:#ffff66;\">Komplexes Finale<\/span>.<br \/>\n<br \/>\n Der Schadensbonus von <span style=\"color:#40bfff;\">Komplexes Finale<\/span> variiert mit der Anzahl der Tanzschritte:\n\n1 Schritt: 1 %\n\n2 Schritte: 2 %\n\n3 Schritte: 3 %\n\n4 Schritte: 5 %\n\nDauer: 20 Sekunden Zusatzeffekt: Gew\u00e4hrt dir <span style=\"color:#ffff66;\">Tillana<\/span>.<br \/>\n<br \/>\nDauer: 30 Sekunden<br \/>\n<br \/>\n Zusatzeffekt: Gew\u00e4hrt dir <span style=\"color:#ffff66;\">Gl\u00fchende Sohlen<\/span>.<br \/>\n<br \/>\nDauer: 30 Sekunden<br \/>\n<br \/>\n Bedingung: Tanzend\n\nEigener Reaktivierungs-Timer\n\nBei Ausf\u00fchrung wird der Reaktivierungs-Timer dieses Kommandos auf alle anderen Waffenfertigkeiten und Magie angewendet.\n\nBei erf\u00fcllter Bedingung \u00e4ndert sich <span style=\"color:#40bfff;\">Komplexe Choreographie<\/span> zu diesem Kommando.\n\nKann nicht im Kommandomen\u00fc angelegt werden.","Description_en":"Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.\n\n<span style=\"color:#00cc22;\">0 Steps: <\/span>350\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>540\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>720\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>900\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span> 1,300  <span style=\"color:#00cc22;\">Step Bonus: <\/span>Grants <span style=\"color:#ffff66;\">Technical Finish<\/span> and <span style=\"color:#ffff66;\">Esprit<\/span> to self and party members within 30 yalms Damage bonus of <span style=\"color:#ffff66;\">Technical Finish<\/span> varies with number of successful steps.\n\n<span style=\"color:#00cc22;\">1 Step: <\/span>1%\n\n<span style=\"color:#00cc22;\">2 Steps: <\/span>2%\n\n<span style=\"color:#00cc22;\">3 Steps: <\/span>3%\n\n<span style=\"color:#00cc22;\">4 Steps: <\/span>5%\n\n<span style=\"color:#00cc22;\">Duration: <\/span>20s <span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Flourishing Finish<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n <span style=\"color:#00cc22;\">Additional Effect: <\/span>Grants <span style=\"color:#ffff66;\">Dance of the Dawn Ready<\/span><br \/>\n<br \/>\n<span style=\"color:#00cc22;\">Duration: <\/span>30s<br \/>\n<br \/>\n Can only be executed while dancing.\n\nThis weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.\n\n\n\n\u203bThis action cannot be assigned to a hotbar.\n\n\u203b<span style=\"color:#ff7b1a;\">Technical Step<\/span> changes to <span style=\"color:#ff7b1a;\">Triple Technical Finish<\/span> when requirements for execution are met.","Description_fr":"Effectue une attaque physique sur les ennemis dans un rayon de 15 yalms.\n\nLa puissance de cette action d\u00e9pend du nombre de pas de danse correctement encha\u00een\u00e9s et sa puissance est r\u00e9duite de 75% au-del\u00e0 du premier ennemi touch\u00e9.\n\n<span style=\"color:#ffff66;\">Puissance sans pas:<\/span> 350\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 1 pas:<\/span> 540\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 2 pas:<\/span> 720\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 3 pas:<\/span> 900\n\n<span style=\"color:#ffff66;\">Puissance apr\u00e8s 4 pas:<\/span> 1300 <span style=\"color:#ffff66;\">Effet additionnel:<\/span> octroie <span style=\"color:#ff7b1a;\">Fascination<\/span> et <span style=\"color:#ff7b1a;\">Final technique<\/span> \u00e0 vous et aux \u00e9quipiers dans un rayon de 30 yalms, si au moins un pas de danse a \u00e9t\u00e9 r\u00e9ussi.\n\n<span style=\"color:#ffff66;\">Final technique:<\/span> augmente les d\u00e9g\u00e2ts inflig\u00e9s. La puissance de l'effet d\u00e9pend du nombre de pas de danse correctement encha\u00een\u00e9s.\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 1 pas:<\/span> 1%\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 2 pas:<\/span> 2%\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 3 pas:<\/span> 3%\n\n<span style=\"color:#ffff66;\">Augmentation apr\u00e8s 4 pas:<\/span> 5%\n\n<span style=\"color:#ffff66;\">Dur\u00e9e:<\/span> 20s <span style=\"color:#ffff66;\">Effet additionnel:<\/span> vous octroie <span style=\"color:#ff7b1a;\">Tillana pr\u00e9par\u00e9<\/span>.<br \/>\n<br \/>\n<span style=\"color:#ffff66;\">Dur\u00e9e:<\/span> 30s<br \/>\n<br \/>\n <span style=\"color:#ffff66;\">Effet additionnel:<\/span> vous octroie <span style=\"color:#ff7b1a;\">Danse de l'aurore pr\u00e9par\u00e9e<\/span>.<br \/>\n<br \/>\n<span style=\"color:#ffff66;\">Dur\u00e9e:<\/span> 30s<br \/>\n<br \/>\n <span style=\"color:#ffff66;\">Condition:<\/span> en train de danser.\n\nCette technique d'arme a un temps de recharge ind\u00e9pendant qui est appliqu\u00e9 aux autres techniques d'arme ou sorts apr\u00e8s utilisation.\n\n\n\n<span style=\"color:#00cc22;\">* Cette action ne peut pas \u00eatre ajout\u00e9e aux barres de raccourcis.\n\nRemplace <span style=\"color:#ff7b1a;\">Pas technique<\/span> lorsque les conditions sont r\u00e9unies.<\/span>","Description_ja":"\u81ea\u8eab\u306e\u5468\u56f215m\u4ee5\u5185\u306e\u6575\u306b\u7bc4\u56f2\u7269\u7406\u653b\u6483\u3002 <span style=\"color:#00cc22;\">\u30b9\u30c6\u30c3\u30d7\u6210\u529f\u6642\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u3068\u5468\u56f230m\u4ee5\u5185\u306e\u30d1\u30fc\u30c6\u30a3\u30e1\u30f3\u30d0\u30fc\u306b<span style=\"color:#ff7b1a;\">\u300c\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u300d<\/span>\u3068<span style=\"color:#ff7b1a;\">\u300c\u30a8\u30b9\u30d7\u30ea\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002<br \/>\n<br \/>\n <span style=\"color:#00cc22;\">\u52b9\u679c\u6642\u9593\uff1a<\/span>20\u79d2\n\n\u3053\u306e\u30a2\u30af\u30b7\u30e7\u30f3\u306e\u5a01\u529b\u3068\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u306e\u52b9\u679c\u91cf\u306f\u3001\u30b9\u30c6\u30c3\u30d7\u30a2\u30af\u30b7\u30e7\u30f3\u306e\u6210\u529f\u56de\u6570\u306b\u3088\u308a\u7570\u306a\u308b\u3002\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c0\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b350\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c1\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b540\u304a\u3088\u3073\u52b9\u679c\u91cf1\uff05\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c2\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b720\u304a\u3088\u3073\u52b9\u679c\u91cf2\uff05\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c3\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b900\u304a\u3088\u3073\u52b9\u679c\u91cf3\uff05\n\n<span style=\"color:#00cc22;\">\u6210\u529f\u56de\u6570\u304c4\u56de\u306e\u3068\u304d\uff1a<\/span>\u5a01\u529b 1300 \u304a\u3088\u3073\u52b9\u679c\u91cf5\uff05\n\n2\u4f53\u76ee\u4ee5\u964d\u306e\u5bfe\u8c61\u3078\u306e\u5a01\u529b\u306f75\uff05\u6e1b\u5c11\u3059\u308b\u3002 <span style=\"color:#00cc22;\">\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u306b<span style=\"color:#ff7b1a;\">\u300c\u30c6\u30a3\u30e9\u30ca\u5b9f\u884c\u53ef\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002<br \/>\n<br \/>\n<span style=\"color:#00cc22;\">\u52b9\u679c\u6642\u9593\uff1a<\/span>30\u79d2<br \/>\n<br \/>\n <span style=\"color:#00cc22;\">\u8ffd\u52a0\u52b9\u679c\uff1a<\/span>\u81ea\u8eab\u306b<span style=\"color:#ff7b1a;\">\u300c\u6681\u306e\u821e\u3044\u5b9f\u884c\u53ef\u300d<\/span>\u3092\u4ed8\u4e0e\u3059\u308b\u3002<br \/>\n<br \/>\n<span style=\"color:#00cc22;\">\u52b9\u679c\u6642\u9593\uff1a<\/span>30\u79d2<br \/>\n<br \/>\n <span style=\"color:#00cc22;\">\u767a\u52d5\u6761\u4ef6\uff1a<\/span>\u30c0\u30f3\u30b9\u30e2\u30fc\u30c9\u4e2d\n\n\u3053\u306e\u30a6\u30a7\u30dd\u30f3\u30b9\u30ad\u30eb\u306f\u56fa\u6709\u306e\u30ea\u30ad\u30e3\u30b9\u30c8\u30bf\u30a4\u30de\u30fc\u3092\u6301\u3061\u3001\u5b9f\u884c\u3059\u308b\u3068\u4ed6\u306e\u30a6\u30a7\u30dd\u30f3\u30b9\u30ad\u30eb\u3068\u9b54\u6cd5\u306b\u3053\u306e\u30a2\u30af\u30b7\u30e7\u30f3\u3068\u540c\u3058\u30ea\u30ad\u30e3\u30b9\u30c8\u30bf\u30a4\u30e0\u304c\u767a\u751f\u3059\u308b\u3002\n\n\n\n<span style=\"color:#ffff66;\">\u203b\u3053\u306e\u30a2\u30af\u30b7\u30e7\u30f3\u306f\u30db\u30c3\u30c8\u30d0\u30fc\u306b\u767b\u9332\u3059\u308b\u3053\u3068\u306f\u3067\u304d\u306a\u3044\u3002\n\n\u3000\u767a\u52d5\u6761\u4ef6\u3092\u6e80\u305f\u3059\u3068\u30c6\u30af\u30cb\u30ab\u30eb\u30b9\u30c6\u30c3\u30d7\u304c\u30c8\u30ea\u30d7\u30eb\u30fb\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u306b\u5909\u5316\u3059\u308b\u3002<\/span>","Description_kr":null,"EffectRange":15,"GameContentLinks":{"ActionIndirection":{"Name":[46,70,72,93]}},"GamePatch":{"Banner":"https:\/\/img.finalfantasyxiv.com\/lds\/promo\/h\/M\/jmK4Q5CcFnBD1FfV90aw1zeUG8.png","ExName":"Shadowbringers","ExVersion":3,"ID":58,"IsExpansion":true,"Name":"Patch 5.0: ShadowBringers","Name_cn":"Patch 5.0: ShadowBringers","Name_de":"Patch 5.0: ShadowBringers","Name_en":"Patch 5.0: ShadowBringers","Name_fr":"Patch 5.0: ShadowBringers","Name_ja":"Patch 5.0: ShadowBringers","Name_kr":"Patch 5.0: ShadowBringers","PatchNotes":"","PatchNotes_de":"","PatchNotes_en":"","PatchNotes_fr":"","PatchNotes_ja":"","ReleaseDate":1561712400,"Url":"\/patch+5.0","Version":"5.0"},"ID":16195,"Icon":"\/i\/003000\/003474.png","IconHD":"\/i\/003000\/003474_hr1.png","IconID":3474,"IsPlayerAction":0,"IsPvP":0,"IsRoleAction":0,"MaxCharges":0,"Name":"Triple Technical Finish","Name_de":"Komplexes Finale III","Name_en":"Triple Technical Finish","Name_fr":"Final technique tripl\u00e9","Name_ja":"\u30c8\u30ea\u30d7\u30eb\u30fb\u30c6\u30af\u30cb\u30ab\u30eb\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5","Omen":null,"OmenTarget":"Omen","OmenTargetID":0,"Patch":58,"PreservesCombo":1,"PrimaryCostType":0,"PrimaryCostValue":0,"Range":0,"Recast100ms":25,"SecondaryCostType":90,"SecondaryCostValue":7,"StatusGainSelf":null,"StatusGainSelfTarget":"Status","StatusGainSelfTargetID":0,"TargetArea":0,"UnlockLink":68790,"Url":"\/Action\/16195","VFX":null,"VFXTarget":"ActionCastVFX","VFXTargetID":0,"XAxisModifier":0}